You are the druid healer in a five-person dungeon group, seen from above. Read the pull, keep the tank up, drink between pulls, throw Wrath when everyone is topped.

Healing
heals over time with tick marks, stacking bloom, cast heals with a heal over time, big slow heal, instant swipe of a heal over time, next cast instant, mana regen boost, tree form with a party aura, party channel heal, combat res, damage reduction, spell ranks and downranking, spells learned at trainer levels, global cooldown, spell queue window, cast pushback, crits, heal prediction, overhealing

Mana
five-second rule, spirit ticks every 2 seconds, mp5, drinking, eating, eat and drink together, buff food, potions in sizes with a shared cooldown, conjured water from mages, usable trinkets

Damage and utility
Wrath, Moonfire, Faerie Fire with damage credit, Entangling Roots, Mark of the Wild, Thorns, Cure Poison, Remove Curse, tab targeting, target of target, out-damaging a DPS

Interface
party frames with HoT timers, buff and debuff icons with timers, dispel colors, aggro warnings, range fading, red error messages, target frame with elite border, focus frame, nameplates, boss frame with ability timers, threat meter, damage meter, cast bar, party chat, combat log, quick replies like gg, oom and go

The group
warrior and paladin tanks, rogues, mages, hunters with pets, warlocks, tank temperaments, class buffs, ready checks before bosses, raid markers, sheep and traps, runners, line-of-sight pulls, patrols, fear, stuns, poisons, curses, wipes, ghosts running back, Need Greed Pass rolls

Your druid
levels 15 to 70, experience, gold, character sheet, bags, durability and repairs, vendors and buyback, quests, First Aid with cloth and bandages, a town with an innkeeper, five dungeons by level

Plays on phones and PC. Keys 1 to = on PC, mouse-over casting on frames.

Development log

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